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Online Multi-Gaming :: Forums :: General :: MonsterHunt :: Maps
 
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MH-Gollum][
Moderators: Muilkorfje, Killerbee, OmG.Fubar
Author Post
evilgrins
Sat Dec 24 2011, 10:40am
Registered Member #5
Joined: Tue Dec 20 2011, 03:30am
Posts: 174


I suspect the trailer released for The Hobbit, which if you haven't seen you really should go find it, got me in the mood for this. Went looking for this, didn't realize I already had the monster in my systems folder. I swear, there really should be some kind of utility that can scan the system folder and tell you what monster packages you have...

...somebody get on that, okay?

I'd never fought these little buggers before so I didn't know what they could do. Other than skulk around and make really weird sounds, it turns out they have a fairly powerful projectile blast and they can jump really high! More often than not, they jump and then attack, making for some interesting combat situations.

The jump is, in real world terms, between 30 feet and 45 feet...if I'm any judge.







The monster is a conversion of the Gollum player model, it has full team colors so I divvied the maps 6 creautre factories up to get them all on the map. Their projectile attacks are team color effected, so we're talking a full range of Christmas colored lights coming to kill you. For some odd reason when it dies it loses its skin texture.

I just whipped this up, using the MH-Santa][ map as a template. Swapped the weapons for some of the NW2 ones, switched some of the map textures.

I'm still monkeying around with it.

Does anybody know if it's possible to put a standard voicepack onto a monster? I've got a Smeagol voicepack that'd go well with this monster.

I know the USSMC marine monster has a voicepack of sorts.
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Pizz@-Soldier
Sat Dec 24 2011, 01:26pm
Registered Member #4
Joined: Mon Dec 19 2011, 10:08am
Posts: 95
OH, gollum = mullog! lol.
Anyway, ill check it out soon :).
Maybe an idea for you, try to make the map with all sort of pupae's? like Tokkou pupae, angry pupae, ect?
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evilgrins
Sat Dec 24 2011, 09:14pm
Registered Member #5
Joined: Tue Dec 20 2011, 03:30am
Posts: 174
I've actually avoided using pupae cuz I don't think they're that tough. Although, I've thought this about a lot of small monsters that turned out to be amazingly tough when there's hundreds of them charging you.

A guy I know suggested a monster called the pupae-warrior. I'll probably, eventually, do that first.

Can't really do multiple different kinds of pupae cuz if they're not mandated to by some form of mutator, they'll just attack each other.

[ Edited Sat Dec 24 2011, 09:15pm ]
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Pizz@-Soldier
Sat Dec 24 2011, 09:57pm
Registered Member #4
Joined: Mon Dec 19 2011, 10:08am
Posts: 95
Hmm okay, Anyway, you could try to make a package of pupae's only or MyLevel them so you cAn edit everything.
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